I'm experiencing something similar, and might have a solution for the folks like me. Setup: I have a high poly version of a head and a lowpoly basemesh that I'm trying to conform to it. Everithing works pretty well all around the model, except when I try to project the verts in the mouth. As soon as I reach the crease of…
Hi Kanni3D, Thanks for answering my questions, I appreciate it! Yeah I was thinking of having 2 materials for the car: one being the most visible part, the exterior (since this would be a static prop), and another for the interior/some exterior floating props. I thought about having one 4k for the whole car, then having…
Nice, I have a buddy who is planning on doing another weta gun, it's a great source for reference. On the low poly the main rounded segment and the bulb parts seem like they might be a little dense. I think you could go in and collapse every other vertical edge (especially near the focal points and you wouldn't notice much…
Ohoy speedy, lemme give you a few tips! First off, none really believes the 'I can propose profit share', and it generally doesn't look very good. So a better idea might be to present the actual project, and see if someone would be interested in joining it. If the idea is good enough, then people will probably join in…
[ QUOTE ] This is exactly the reason why I don't think you can use the Bible as anything other than a safety blanket - you can't just "pick and choose" which parts absolutely must be true, and which parts are a bit nasty-and-weird-so-let's-skip-over-that... it entirely defeats the object of using it as a source of truth.…
Thanks for all the information Vig! I have another set of questions :P. Sorry. I would like your view but if you would like to have someone else step in I'm fine with that too. Above you probably noticed that my high and low poly aren't exactly perfect. Last night I decided to get eat3d.com's old pillar tutorials (I…
Hi there, I think the noise is not really a noise issue, but more of how you added the green moss. Its just overlayed ontop of the rock noise, so thers dubble the noise in the green areas, you should give more love to that part, right now it doesnt really look like grass/moss but more like just green stone. the normals and…
Yeah, I think part by part would be the best choice. However, try to bring the most important parts with you. Also, avoid UPS like the plague. Find something better. NEVER, EVER go through UPS.
truck is like part hummer, part jeep, part something gun on top looks small and sort of oddly-placed that piece has most potential imo but least finished. guitar looks awesome, reminds me of Mops
^ well that article is very concurring with my own feelings of SH present, it's always cool to read what another bitter fanboy wrote! as for SH, it lost the sophisticated art-direction first, the genius of yamaoka second. anyone really cared about SH gameplay? I never did except for ST where it is a big part of experience;…