@9thKnight I don't have the images uploaded online, and the folded paper wasn't working for me ;o; I think I got it to work when I was trying to upload ages ago, but my internet cut out and I couldn't actually use it. It wasn't working for me as of late right now and I can't get the images just to show up :(
Thank you 9thKnight! I made the leather wrapping by masking a cylinder with radial symmetry and making an extraction with just a little bit of thickness. Then I duplicate it and apply a Twist modifier and play with it from there until am in the ballpark of what I am looking for.
Thanks guys, but i think i`ll rework a bit the bow to be less fantasy as Sophax said. 9thKnight - that chainmail pissed me off till i made it but worth it lol
@9thKnight thanks man, for the tip! @Magicspook thx, yes I guess you can never have enough swords. @OVERLORD_ Thank you I worked on the sword yesterday. I was going for a more traditional very simplistic and raw type of design without any filigree details just like the helmet. However I'm thinking about adding a hound for…
Nice man! It's been awhile since I added stuff into Skyrim (http://steamcommunity.com/id/9thKnight/myworkshopfiles/). Looks like the issues you were having was a smoothing group issue (I think nifscope takes like .3ds and .obj or something.) One file would give me bad smoothing, the other would give me the right smoothing…
Totally agree with 9thknight, bone part looks really unfinished compared to the rest of the piece. You should check out some actual bone reference to get the feel of it down. And a personal preference, I'd make the section of the blade where it curves on the cutting edge pointy and sharp instead of curved. Awesome work…