As said from the other I think the main problem is the video's length. You should really try to keep it below one minute with only your best and finished work. Since you are applying as a character artist you should show also the wireframe and the polycount. Showing close up, textures breakdown and good UV layout is surely…
Thank you! The firs are between 10-15k, and a large chunk of that being base of the trunk that I tessellate quite alot to get some nice displacement shapes. The pine trees are.. well. way to expensive :P lets leave it at that. The individual pine clusters eat up ALOT of tris, as you can see in the wireframe above. I used…
Thanks for all the comments! As per request I put together some high poly and wireframe shots. The tri count is 8347. My computer can't handle the high poly when each subtool is at maximum divisions, so I had to lower a few subtools in order to get the full body shots, the polycount for the full high poly body you see is…
Maya has issues interpolating alpha cards, it happens to me and my friends all the time with our foliage and tree cards, what it is, is Maya cant read which card to show in front of the other so it just confuses itself and shows both of them as if they were not even there at all. In order to really get a look at what…
Really like on how you modelled it so far. I would like to see the wireframe though. Regarding texturing, bevels need to be a lot more exagerated in the high poly as in renderers and games we have to do so as with more distance we lose the nice edge pretty quickly. Also a lot more roughness variation, along with more…
Eyebrows can definitely be done with hair cards, there's some beautiful live examples from NikZava284 at Sketchfab: https://sketchfab.com/niki284/models You can click pieces of geometry to look at their material, zoom in, open the Model Inspector to use the wireframe mode and tick "3D+2D" to see the textures as well (for…
A couple points that will help people give you feedback: * We don't need to see the bones if we are going to critique your modeling, it just makes your geometry harder to see * More renders of the wireframes and textures, your renders are really zoomed out and small. * Be more specific, what would you like feedback on? The…
Awesome thank you dude! :D Iam working on my portfolio to apply for junior positions in 12 months time and just wanted to know what they usually look for! Some portfolio pieces Il do highpoly - topology - bakes etc and others il just use Quixel suite + texturing skills :) . Going to also some in Cryengine 3 and Unreal…
Try this; In the menu bar > Customize > Preferences... > Viewports > Configure Driver > *then under "Background Texture Size" set it to 1024 and/or check "Match Bitmap Size as Closely as Possible". Then restart 3DS Max! While you're there it's always good to set other stuff like Antialised Lines in Wireframe Views, or…
That is a pretty small image, which is hard to critique. It might be better if you post a larger shot of just him from the best angle, as well as a wireframe version and your texture maps. That will give more information so people can better critique you. Also you will get more crits if you embed the actual image in your…