Didn't like it, didn't hate it. Meh. The story was very generic superhero movie fare, which was disappointing considering the hype about it being different from other comic book movies, but at least it wasn't infuriating like the garbage heap that was Batman v Superman's plot. I feel like the reshoots and re edits of the…
I suppose it works for general shape better under say 1/15 sec but if it really works for a true hi-res kind of photgrammetry? For tiny surface details vs overall noise level? If I am not wrong Image Stabilization could make one part of an image be recorded with one lens position and other part with another one and needs…
@Mark Dygert a node is not= to a modifier. its fundamental. everything in maya is a node. from an animation key to a particle emitter to a edge collapse. there are lots of nodes that are not designed to be edited in the gui. if you try to think of nodes like modifiers your going get a headache and get into trouble. know…
I would recommend experimenting with lots more than just smooth jazz or other "zone out" music. Everybody that works with music seems to have their own music that clicks with them - I've worked with a guy that had a 200-disc blues collection he'd cruise to, one guy that always seemed to have AC/DC cranked up, and one crazy…
All of those are extremely low poly examples and I'm not really sure the lessons they teach translate to the games we make today (with the exception of AP's examples at the top). A lot more can be done with helper joints and more advanced weighting then just two bones and on or off weighting. I like Ancient Pigs joint…
That's a good point, Eric. Indeed, very good. Stopping trying to see the book in motion when seing the movie.. Thorgal! YES. One of my favs of my loved comic books of the times..Some preference by "The three ancients..." or however is traslated to english...That polish guy has a way to draw that is interesting. I probably…
It appears you didn't rotate the Wings mesh before capturing the checkerboard. Wings looks to have better placement of the ears and symmetry. And I don't consider automatically rotated UVs as a luxury worth the price of Unfold3D. Also, I wouldn't make cuts on a head that way. Gives bad results, and you're only relying on…
Nice vid poop. You mentioned that you added the extra Zsphere geometry for the hand to accomodate for the thumb because you didn't know of a better way... If you look in the Transform tools right under the symmetry buttons you'll see another set of XYZ buttons that can control zsphere resolution on a per-sphere basis. If…
You can assign "Place Pivot to view & Surface" to KB shortcuts by going to: Customize > Customize UI > Keyboard Tab > Category: Working Pivot Also the pivot point doesn't always need to be centered to your selection, Use Selection Center is just one of the pivot options you can have it set to. At the top there is a drop…
MM: I don't think disconnecting inputs is the same as deleting history... you'd just lose the edits instead of "applying" them. It's possible that you might be able to delete the History on just the input Shape (rather than the Transform, which would imply the entire heirarchy), but I've never tried this and don't know if…