@Nick_Simmons Thanks! I'm planning on sculpting the clothes, it'll be a fun challenge to try and get the weight of her jacket right. And you're absolutely right about the neck, thanks for pointing that out!
made some changes to the bone over the eyelid and added more anatomy to the legs and back if the mouth still looks funny, lemme know, thanks! maybe i'll start on the clothes tomoro
Blocking out some Cloths/props and trying to find a nice silhouette. I think im looking more for a rogue/stealthy character style. Here are some refs that i'm following:
Picking up momentum again on this after things have settled down post-holidays. Here's the hoodie! Base built in MD and now I'm starting the detailing/cleanup phase on the clothing.
Started working on the human base mesh sculpt! Needs more detailing though a lot of the form will be covered with clothing and equipment, more form adjustment is required and then onto detailing with the face etc!
This looks really great, but I like your original concept more, especially the clothes and hair. The hair was much more wild and tailed out in the back, it adds character and personality to the model.
Hi Brian, Thank you for taking the time to look at my model. You make a good point with your observations on the realism of the clothes vs. the stylisation of the hair. I appreciate the feedback! :)
I agree with Arkaria. The general form of it looks pretty nice but the skin kinda looks like wrinkled cloth rather than dinosaur scales. Lowpoly topology is pretty good as well.
The only part that falls apart for me are the creases in the clothing, I'm just not sold on them. Everything else looks great. Looking forward to seeing what you do with the textures. -caseyjones
Wow good work! I think his clothes could use a little more grit, but otherwise awesome. zephyr: do you mean not to paint a highlight for metal on a diffuse texture?