[Finished] UE4 - CGMA Modular Environment This my CGMA 10 weeks Modular environment build in the Unreal Engine is finally completed. I decided to make a scene combining the back story of "Detroit : Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i…
Hey guys! Sorry I'm a little late to the party, hopefully I can catch up! Been looking at the work and it's really cool. I was thinking about doing an Egyptian themed environment at some point so this is right up my alley. @JoachimC - I love how you've planned out the scene, really gives a good idea of the scope of the…
Thank you for the comments, guys! Appreciate it. Ged, sorry I should've make it more clear. What I ment is that each asset is using 1024 or 1024x512 texture. As for post processing, yeah I probably went a little bit overboard with it =) Oniram, yeah sure. Here's a breakdown of the assets and some texture sheets: This is…
The simplest way (although potentially not the least labour intensive) will probably be something along these lines: 1. In each scene where the skeleton is animated make a keyframe where you set all the joints to bind pose so the pose will match the rig exactly (you can do this on frame -1 or something) 2. Set up a scene…
Looks like overlapping Uvs in the third image (before generating unique uvs). As for the lighting problem - you are probably not completely snapped there. Even though there is no visible gap, it may be a very small gap, (something like 0,009 units is hardly visible when snapping). So check the vertex distance and see if it…
The short answer is yes, but it will take some work. For starters you should pick up either Maya or Max and work on polygonal modeling techniques as well as basic lighting and rendering skills. From there, you could certainly get into "Architectural Visualization". Basically, you'd work with architects to produce scenes of…
I already started with the base of my Throne Room. I wanna put a lot more woodwork in the scene, for example the tribal marks they used as decoration. In the back of the room I placed two firepits for the orange lighting of the fires which create a nice atmosphere because it's going to be a night scene. I will also put…
Nice website! It's easy to read and it has a personal touch. On your environments, assets and shaders (this is where your possible employer will look) I would like to see a breakdown of the process. - Did you do the concept yourself? - Are the pieces modular? - Your environment is presented in UE4. Did you use any special…
Hello guys. Great advice from everyone here! I'm digging this up again because I think I have reached a conclusion when looking through both 2D and 3D work. And please, correct me if I'm wrong. (a) The less diversity you have in your hue, the more diversity you can add in your saturation. Think skin tones with bright red…
Is this a mesh you imported from some other app? I get it with OBJ's from zbrush. IF so apply UVW and weld all the verts and collapse the stack, even if they all look welded it forces max to rewrite a section of the model's information that fixes the problem. You can also get around it (sometimes) by creating a box,…