@9thKnight - hmm, you're the second person to say that. It's not apparent to me but I've been staring at it for awhile now. I'll try scaling it and see how I like. Thanks for the crit and kind words! @rexus - thanks :)
@9thKnight Thank you :) Of course. I'm optimizing some stuff this week and sorting out some rock MF for masking instead of individual maps. Should be a lot more efficient. Will post lots of engine shots at the end! @charlyxxx Thanks ^_^ @Martoon Hey thats really cool that you feel that! I really tried to get a lot of…
@9thKnight I will, let me clean up the atlas texture first :) @krimzondestiny Thanks man, I am glad you like the style. I will fix that diagonal line, you are right. The general mood is a more cartoon/carnival than dramatic kind, I need to add more crazy props, on my list for the 1.1 update of the set :)
This is a known issue with the Ak-47, and as far as I know it's unfixable.. just ignore that part of the ak-47 since it shares uv's, this part is never visible in-game so it doesn't matter how that looks. You are talking about this part on the ak right? Sorry for filling your thread with this 9thknight!
@islapaway Sorry for not responding you earlier, been everywhere the last 40 hours. The textures intend to have material definition but as soon as I zoom out just a bit in the udk, the engine compresses the textures very hard and I can really see where your feedback comes from. I didn't changed it because I really had no…
@9thKnigh: thanks, should be fine cause it doesn't go further then the existing model in the game, only difference is the one in the game is slightly bend and mine is straight but its not that much of a difference @NBLM: thanks, I get your point, though spitze can also be translated to sharp and it got pointy spike all…
@9thKnight Thanks ;) , I changed my ak skin(Elite Build) in-game( you can read tutorial here: http://steamcommunity.com/sharedfiles/filedetails/?id=189160313)