I had so much pain with the donation stuff on TexTools - my friend pushed me into that as he wanted to track who was willing to donate something. Honestly I don't even care- I got a very exciting job and good payment. On the other hand I got some nice contacts from some of the bigger game studios around and in max 2012…
Hey bumping this. So I gave up trying to have night shade at home because I thought it might be my computer... Kept using it at work because it's really useful for what I need to do . Then I had computer issues at work and now I have a new build with a freshly installed Maya 2012. Today I decided to download Nightshade…
Here's an update: I finished the modeling of my wooden pieces an exported them into UDK. Here's the quick preview setup. As I intended I'm using my unique diffuse/normal/spec set (1024*512) for all those pieces with an overlaying AO+edger (256²) to break up the noisy look. There is one Master material with a material…
I would go with CryEngine 3. When I used it in with Maya 2012 it wasn't that complex. though I couldn't seem to get my spec/normal maps to display correctly. You seem to know UDK quite well, light mapping is a pain but provided you know how to do it just make sure you allow enough padding and use a high enough resolution.…
Hello Kinetic, Thank you. I usually start from scratch and throw on a flat flesh tone base. Then create 3 more layers one each for the each facial colour zone. http://www.guldbaek.dk/wp-content/uploads/2012/07/MartinGuldbaek_Agent-0047_FaceColors_WIP.jpg From here I think put in a light amount of veins, add shading. After…
I have a question for you all. Is anyone making a modular art set? If so, how are you working out the "size" of these pieces? I've read some articles that say things like, this model is 512x512. etc So here's something i don't really understand with "art sets", as I want to get into good practices. If I split my bridge…
Sorry folks! Been way too busy to keep updating all my sketchbooks, BUT FEAR NOT! I HAVE MATERIAL! it's not awe-inspiring but it's something. Been working on a game called Tales from the Minus Lab for the past Spring Semester 2012 as a 3D level artist. Long story short, engineers were insane and made a custom built game…
I don't know of any companies still using PRman apart from Pixar but they will see :) I used to use PRman back in 2003 but Arnold is what everyone has been using for years thanks to Marcos Fajardo. On a major film project recently the team found that just chucking the high poly object to render (24 million polys with 1.7…
Here is my first time creating a realistic looking eye, through the process I learned a pretty quick workflow for creating them. I suggest modeling one and giving it a shot, I'd be happy to help if you've got any questions. I followed Tom Newbury's tutorial - https://gumroad.com/tomnewbury I'm also figuring out hair cards…
Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…