Hello everyone! I made a Glock. At the end, I noticed some mistakes, such as shapes and plastic texture. But I want more feedback on my work. More photos on artstation: https://www.artstation.com/artwork/Vy0vdN Thanks in advance!
I am sure that i used to export curves from zbrush to maya no problem as either ma or obj, but if I do the same from Blender it just crashes mayaAre there any scripts/addons that are available to do the job?, because i really hate doing hair curves with xgenand since I have already protoyped my hairstyles in Bender, i…
Hi ! Anyone here know a recent and serious tutorial from modeling to baking a car for game? I would love to find some tips with the quality of a need for speed or forza. i have a solid experience in hard surface modeling but not so much in game. Thanks
Hi all. Last days I start playing with vehicle i have found in google. Here is what I have made till now http://www.abandonedland.net/zil/zilanim.gif here is around 13000 tris, and before optimization. Hope u like it. Enjoy.
heh.. yea its alright everything can use 2048's these days. also polygons doesnt matter in next gen nice work tho! can't you show some different angles and a few detail shots?
If your stuff is really good contact me. Looking for someone familar with shader tech (normal maps, spec maps, even parallax mapping possibly?) Email me at rpatel[at]crystald{d0t}com -R
This is A (male) character for A video game that I am making, My Poly limit is 12-15k tris, It can have Five 2K (2048x2048) texture maps Diffuse, Spec, Normal, AO and Gloss. Let me know what you think, Any and all input is greatly appreciated.
For those of you who frequent nextgenhardsurface.com, I believe the site may have had a malicious attack. My virus scanners just went off, just a heads up for those who are not running any scanners.
Im trying to work on my portfolio and want to add some weapons. Though its been a while since i modeled any. Do current games still delete back faces in 1st person and do they still make 2nd low res models for enemy guns? Thanks,Chris