Hello! I am 3d artist with 7 years+ of experience. Looking for a job as weapon or hard surface artist in game industry. My portfolio: https://www.artstation.com/artist/dlin Software I use: 3d Max, Maya, Photoshop, UvLayout, Zbrush, Substance Painter. If you have additional questions - feel free to contact me.
hi, am 3d artist specialized in modeling stylized characters and props for games and animation. Am looking for modeling job characters, weapon and props. my contacts: email: seifdune@gmail.com discord: seifdune#6517 portfolio: https://www.artstation.com/seifdune
Hello. I've re-textured and rendered shots of my fourth weapon, the AK-74. More shots on my ArtStation & a sketchfab scene. Any criticism/feedback is appreciated. https://www.artstation.com/artwork/PZ29L (3ds max) Low Poly > High Poly > (Substance Painter 2) Bake > Material > Render > (Photoshop) Put together final shots
Hey guys, didn't get a chance to compete in the DS2 comp, but I wanna throw something out there anyways. Will be concepting tonight, and getting started soon. I also want to create a character to go along with the Weapon designing, and if anyone else wants to join in on this action of creating the enemies who didn't make…
Hello to everyone. Few days ago Dead Effect 2 VR released. I got a permission from Badfly Studio to show some of my high poly weapons. I hope you will like it. /please click for high res/
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Working on a new model for a stylized weapon. This is where I'm at on the modeling wanted to get a little feedback before I start on textures. ( any Feedback would be great!)
Hi everyone! Here is some models from pack I'm working on. There will be 30 models (Blunt, knife, axe: 60-400 tris, 512px texture for each group). Please feel free to comment. You can buy it here: Melee Weapons
Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV