Moving onto another character now, hoping to get more practice with clothing. i started with the body and detailed there and have now blocked out the clothes ready for detail. I'm still not 100% sure how I'm going to go about some of it, so I'm expecting a lot of trial and error. Any input would be greatly appreciated! :)
So .. I recently picked up the challenge of modeling a robot as big as the one from Titan Fall. I did use it as a reference of course but then decided to add some of my own stuff to it. Tell me what you guys think. So far I've finished the legs. This is a WIP after finishing day 2 of this project.
Hey folks, I recently played through Telltale's "Wolf Among Us," and was floored by its wonderful environment art. I wanted to try to tackle something in a similar vein, and came up with this apartment vignette. I'm using diffuse maps and a couple glow maps for the whole thing. Please share with me your feedback and…
Been working on and off on this mech for while now have had a whole bunch of different variations of him. including head pieces body pieces arm pieces etc. but this is my favourite version of her so far! Rendered in Arnold which I am still learning to use properly. I can see some things that need changing but other than…
This is definitely the wrong place for that post, Hank. Create a new thread in the general discussions. This thread is for inspiration, how you broke into the industry and stuff like that
Hey everyone, I made a new UI work to revamp MOI3D. You can check it out here: https://gumroad.com/luischerub#OEOpv This is the new UI: This is the old UI: Cheers!
Been soaking up a lot of Rob Cunningham and J Aaron Kambeitz's work lately, and this fell out when I shook my brain. :poly142: Finished it up Sunday evening. Crits welcome, don't do as much tradigital work and would love to improve.
I am in love with both of the characters in Overwatch so I thought i would create a mash up of both! I then progressed onto highpoly I added additional parts to the upper section of the mech to help with the glide. Lowpoly I'm excited to push onto the texturing and presenting in Unreal Engine 4. C&C welcome.