@Garasin Love the project management stuff! That Gantt Chart program looks awesome! I love seeing the time management scope side of projects, so keep it coming :D
Thank you both! I was using method B for most of this but those charts, while extreme cases are more then enough reason for me to consider switching methods. As well as Mark's posts on there :)
All games should be made by a single mega company. I'm sure someone could make a chart that shows, based on current trends, how many years are left till it happens.
Haha I love the red/white/rose wine suggestion, that'll really help when you're in France looking at the average wine charts with a hundred different wines on them :p
Hell, I can't see for s**t errors in my anatomy/proportions (according to graphs/charts/etc. everything is in order) :/ Could you be more speciffic please? Pretty please? ^^'
This is the best one out there: http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/ Cryengine also released on that is very good: http://docs.cryengine.com/display/SDKDOC4/Physically+Based+Rendering
While we're at old stuff, here's an interesting chart: Taken from here. So I'm not sure how it works exactly, but at the last, BMesh (with ngons and other fancy stuff) will be in in a february release.
Upvoted! Have you tried using larger uv charts, and supplementing the decreased cavity detail with SSAO? Also curious if you have found any solutions for better realtime directional shadows?
They should try raffeling off 5% of the games earnings to the top 10 contributors and see what happens :) Also, its kind of embarrassing to be just north of Mexico, not geographically, but on that chart considering GDP.
so...steam machines, right is there a uk sales chart anywhere? those prices in dollars worry me because a lot of companies are mean and just decide that dollars = pounds, which is absolute bull.