The long arms, thin build and super small head work really well on this character. I think the base is very attractive. Looking forward to seeing you game version! Great work. Well done.
If you're really clean with your loops then i'd say you're better off going that route instead of creasing. That said, once opensubdiv becomes available the idea of using edge weighting becomes more attractive.
[ QUOTE ] Rebecca Romijn is all kinds of hotter. [/ QUOTE ] Definitely the hottest of the bunch, though I was certainly enjoying Halle Berry. There's times (like Catwoman) where she's just not attractive, but then in X3 she's smokin!!!
the composition is a bit bland. Try working in more shapes and forms to attract the attention more throughout. maybe try and just draw with pencil rather than charcoal? get used to drawing in perspective and getting detail.
Mines going to be WW2 flavored by way of a fe items of slick futurism, and a bit of combat wear. Trying to avoid metalgothic, and eldrich horror, and do something. well as evil and attractive as an SS officer's Uniform. Scott
ScopeDragon If you're looking for another gig, put your stuff up on ArtStation because it'll likely attract more eyeballs for one thing and here's why: https://www.polygon-academy.com/why-your-portfolio-needs-to-be-on-artstation/
Hopefully the new animation rig created during the production of the new Blender short film, Glass Half, can attract more people to animating in it. It seems that the short movie will also focus on some motion graphics :D
Nice lines! I prefer the second one too actually, it looks more interesting to have his face showing to me. I suppose it's because without the face there doesnt seem to be a similarly attractive point of interest.
johan your work is very good and the woman looks attractive but you should have turned up the supersampling or FSAA on the renders and i don't approve of the practice, most artists seem to be using, of ditching the gloss maps.
Pretty nice! The thing I find distracting, is that there isn't a clear focus in the piece. I think that if you increased your brush size in the areas that aren't of interest, you would have less noise that attracts the eye.