The Polycount Google Hangout has been helping bunches. @ZacD: Took care of the back anatomy, though it's a bit rough still :/ Don't want to quite yet get super high res. Thank God, I think I'm starting to feel the workflow now.
Really ZacD..you guys don't like PDFs? Done right they are clean, can contain high res art and it's all in one location. Easy to look at and everyone should have adobe reader... I have never heard complaints about my pdf...
Thank for the crit (especially ZacD,i think you open my eyes a bit :) ) so i have go back to the high poly & start to modify or doing again pieces,still many thing to change but for now is like this: (screen before/after changes)
Yeah it is the exactly what ZacD said just parts that are not connected to anything. I do not know if it is in any other program but this is XSI. I should have a test bake up either tonight or tomorrow, I have been gone all weekend and class all day today.
good range of work, i agree with what others have said about everything being good but nothing being amazing. and i totally understand what ZacD says about the lockers, yes it is "physically possible" that they could be like that, but it just looks completely unlikely and unbelievable as a result.
ZacD : Totally - but by the look of things, it really doesn't seem like a power plug and a TV is enough for the new XBox to run and play the games shoved in it's tray. That's probably the one simple question that MS should answer by now, and if I am not mistaken, they are still dancing around the issue ...
just as ZacD mentioned, it seems that you dont have any uv data. did you set up all uv channels right with working uv islands? the tool will not unwrap or create working uv sets. its just abut packing existing uv data.
ha ha ZacD the ass is meant to be saggy, it part of the costume( padding) . obviously you are not in to motoGP:) you would n't want to skin your arse at 90mph snowboarder is WIP if you check the caption EDIT added a little WIP section http://www.mikerusby.com/WIP1.html
What zacD said. Crytek did a little tutorial for their Ce2 a while back: http://freesdk.crydev.net/display/SDKDOC3/Creating+Wrinkle+Maps Basic stuff should apply to other engines as well, pretty sure you can do that in UDK? (correct me if Im wrong)
hey ZacD, Hofsta...thanks for the comments guys, I have put the skin back the way it was, so warmer tones then :) ...Hofsta, I see where you are coming from, I will have a think about what I could do with the white paint. more pictures then: