Hello! I am 3d artist with 7 years+ of experience. Looking for a job as weapon or hard surface artist in game industry. My portfolio: https://www.artstation.com/artist/dlin Software I use: 3d Max, Maya, Photoshop, UvLayout, Zbrush, Substance Painter. If you have additional questions - feel free to contact me.
Hey guys, didn't get a chance to compete in the DS2 comp, but I wanna throw something out there anyways. Will be concepting tonight, and getting started soon. I also want to create a character to go along with the Weapon designing, and if anyone else wants to join in on this action of creating the enemies who didn't make…
Hello. I've re-textured and rendered shots of my fourth weapon, the AK-74. More shots on my ArtStation & a sketchfab scene. Any criticism/feedback is appreciated. https://www.artstation.com/artwork/PZ29L (3ds max) Low Poly > High Poly > (Substance Painter 2) Bake > Material > Render > (Photoshop) Put together final shots
Hello to everyone. Few days ago Dead Effect 2 VR released. I got a permission from Badfly Studio to show some of my high poly weapons. I hope you will like it. /please click for high res/
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Working on a new model for a stylized weapon. This is where I'm at on the modeling wanted to get a little feedback before I start on textures. ( any Feedback would be great!)
Hi everyone! Here is some models from pack I'm working on. There will be 30 models (Blunt, knife, axe: 60-400 tris, 512px texture for each group). Please feel free to comment. You can buy it here: Melee Weapons
Hi everyone, I finished my first sculpt. It's a dagger based on a concept of Christopher Hayes for World of Warcraft. I started with a very simple base model in 3ds max, and then sculpted the entire weapon. Artstation link: https://www.artstation.com/artwork/A9qXrV
Hi all! I recently have been working on getting Zbrush more in to my workflow. I would say, I have less then 10 hours or so in Zbrush and so far, I really like it. It speed things up, then having to do the old way/sub-d way and I wanted to do some weapon attachments and here are a few of them for now, will post more soon.…