Well itunes renamed all my files with to the same name, then duplicated most of them. Leaving me with a whole bunch of almost useless files and a headache.
Should a characters bip01, created from bones or biped in 3ds max, to be used in Unity 3d, be hidden in the layers, renamed to rootJoint or left as is before being importing into unity?
Renaming my thread. The original thread didn't follow the conventional naming way. Here's what I posted a few weeks ago. And here's an update this week.
Hi! nice script! Works on mac maya 2018 with little hack: -rename GN-QuadFillHole.mel as GN_QuadFillHole.mel -mel command to execute: source GN_QuadFillHole.mel; GN_QuadFillHole; (not GN_QuadrangulateFace;)
They should have renamed it something like ED-Evolution or something, instead of castrating a proven design. Then they could have brought an ED-209 out of "mothballs" for a finale...
Awesome Shark! I would like to have one, but the shark is so expensive. :-( I would rename to: Shork's Shark (Cool word combination) Gratz on the cour!!!!
hmmm.. this is either stupidly obvious or pretty tricky I'm thinking :) all my previous experience with stuff like namespaces renames absolutely everything with the same name