thanks for the comments guys. JasonLavoie, it took me 29 days total. i started sep 15th, modeled and unwrapped complete sep 30th (16 days) texture and lighting completed oct 13th - all of this was worked on in my spare time after work so it was a rough month ;)
I really like the idea of bodged pirated games, IGN has done an article thats quite fun to read on previous bodged iterations for them no good dirty pirates arggggg!!!! http://uk.ign.com/articles/2013/04/29/eight-of-the-most-hilarious-anti-piracy-measures-in-video-games
Saw this guys stuff before since UI falls under my area of work as a 2D person and I like to scope out the competition. Meh. http://www.adamthornton.co.uk/New%20folder%20%2834%29/crashed.html http://concept-on-mac.deviantart.com/gallery/1033029#/dkepo7 Press download image on DeviantArt.
You don't need to harden all the normals, just on the harsh angles. Like how you would do at a simple "hard edged" mesh. But the two links that you got will be useful. Plus here is a new one :D http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29
I deinstalled Quixel Suite. Reinstalled it in a new folder. It does not help. I deinstalled Photoshop and reinstalled it. It does not help. I deinstalled my AMD drivers (newest) and installed the old one from sept. 29 2016 when Suite was working for me. It does not help. This is really strange.
i had something about this put in the wiki along with the not casting shadows option http://wiki.polycount.com/AmbientOcclusionMap?highlight=%28\bCategoryTexturing\b%29 so i just tested out that cast shadows option.. it didnt really do anything for ambient occlusion.. both mental ray and scanline
From figure drawing workshop on 10/29. The model wore one other costume, and this was one of the longer poses (30 minutes). The paper is actually laid out as a portrait, and will put in some wonderland like scene. You can kind of see some of the linework for that in the lower right corner. This was the costume-
@VibVir Thanks for the comment! I'm glad it helped you :) Day 29 Trash Bag I spent about 2hrs on this asset, mostly focusing on sculpting. Still needs work but i think it looks better than the towel I did a couple weeks ago imo. ALL C&C welcomed :)
they should be pretty close but don't have to be perfectly fit together. The one you really worry about, is making sure the meshes fit inside the cage mesh. lots of good info about the entire normal process including cages here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29
Gameinformers Podcast is up with a Q and A: http://www.gameinformer.com/b/podcasts/archive/2013/03/29/special-edition-podcast-thief.aspx Answered most of the questions right and what I wanted to hear. Small Teaser is up: http://community.eidosmontreal.com/blogs/Direct-from-the-Devs Apparently more coming on 2nd April.