I don't know if u would find this useful: https://www.blend4web.com/en/community/article/131/ This shows how normal editing can help low poly trees look better.
I can not even replace the mesh when I click the reimporter (only maps). Not sure this is a bug. Would be good to be able to replace corrected mesh as a hot load. Using Suite 1.6.
I managed to get the Tex Tools from that tutorial link. But I am not able to get UVTools 1.6 mentioned in that tutorial. Is there any alternative plug ins that I can use? Any suggestions?
Hey again! Here's a new draft for you all to read. This one is one hundred and sixteen (116) words over the word count. Certainly slimmed it down by a lot, but it still needs some deletion.
so the torso is a bit high poly wise, 1306 tri ... i might go through and cut it down to 1000 or i may just be lazy and just let the lod levels take care of it.
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot
The new version of Mari (1.6) now has a flow map painter and shader built in. You can paint flow in 3d and see the results in real time as well it seems: [vv]55865390[/vv]
WIP 14a Fidgeting around with dDo in Quixel Suite 1.6. More care needed, and need to look at references as well for gun wear and tear, but I have a feeling this is going to be a clean looking weapon.