I cannot quite visualize what exactly you want to do, but generally, Substance Designer offers many different warp/distortion nodes some of which accept grayscale masks to influence warp strength, direction etc etc. Since you can create filters and generators for Painter in Designer, you can leverage these nodes and…
NS-288 Radio Model - Substance Designer Procedural Material My dad gave me a radio as a gift. I couldn’t find detailed information about the radio. It was mentioned that it was made by Güneş Elektronik. I liked this real radio model, and I wanted to create a procedural material in Substance Designer. I added nodes for the…
Unwrapping in Blender goes as follow. Switch to edit mesh node (Tab) > go to edge selection mode (2) to select edge loops alt+ click or click start edge and then Cntrl+click an end edge or just (shift+click) edges one by one. > use ctrl+E to open edge menu and "mark seams" those selected edges. Or you can just select UV…
Thanks. Well, it sounds to me like "fuck around and find out" kind of problem lol. If I'm mucking around with shaders, but don't understand the math that I'm actually implementing, then I can get all sorts of wonky visual behavior. The problem here is probably something goofy in your node chain.
Is the Samsung Galaxy Note 10 Time of flight sensor capable of doing production quality mocap for animation? ie. 1) Can it make a 3D model by scanning it by just clicking "shoot" at it or whatever, and 2) Can it do that with MOVING objects, ie. if a man walks around in real life, a man will walk inside Max or Blender etc?…
I dare you to solve this! When I hit F8 I enter component mode and can select components only as expected. BUT, when I enter component mode by way of the marking menu, I select components along with all other object in the selection marquee. This only happens on my home computer, not my work. I could copy my prefs but that…
Hey guys.... ...quick question.... Which part of my custom code edits the weapon range? As you can see in the image below, I am able to use my fire extinguisher to 'hit' a target from about 90ft, and probably more if i were able to get further back!! The image after that shows my custom weapon code (for projectile). Ive…
Thank you for your insights poopie! I'll definitely check out Igor's particle system nodes. I have a long learning curve ahead of me. I gave it a try with Pixel Processor as well as Fx-Map. With pixel processor, because I use sample gray node, it wouldnt let me alter tiling mode. With FX-map it was pretty straight forward…
When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
struct…
A bunch of new updates in last couple weeks. This week updates: Version 1.879 released on 12-5-2012* VMF: Fixed error when exporting a scene with a Sunlight object. * VMT: Updated $phong export logic. Now the Phong export will happen even if there is no Specular Color map but the specular color slot is enabled. In that…