Ok so i ended up modeling a similar thing last night, and i'll explain a little what u did. I started off with a cylinder that was 36 sided I added some cuts in at one end to retain the shape of the curve Then i removed every 4 edges, leaving 2 inbetween. This becomes the basis for your flat areas. After you have this, its…
How would you guys go about making a thread pattern for a bolt? It will be baked down to a simple cylinder so floaters are an option. I have come up with 2 ways: I created a Helix and adjusted it around this cylinder and then used the Extrude modifier to get some size to it. This is it baked down, you can see the problem…
@perna @"Pedro Amorim" thanks for your replies. indeed sometimes something quite simple is sitting right in front of you , I had to look at it upside down :-). anyways, made first progess by working with a rotated sphere, the using extrude on some of the isolines to create the "holes"/slats. However, still looking at a few…
Hi guys, I'm building a small scene of the Star Wars Jedi Council, using mainly the Disney Clone Wars show as my reference. I've started with what I felt was the simplest chair in the scene as a confidence build-up thing, as they are all quite tricky shapes to high poly. Here's what I have so far, Issue #1: There are small…
That's quite simple actually,image below. Basically you create a bunch of circular splines with interpolation set to 1 step and you place them by dividing 360° by the numer of circles for each ring,then you do the math for the outer big ring,in this case is 8 steps, and then you convert the big ring to editable poly while…
@FrankPolygon Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get…
Hey Frank, thanks for the extensive answer. I'm pretty new to modelling and I have to admit that after reading the answer 5 times or so, I still don't quite understand everything. :) While I have managed to reconstruct something that leads to similar results, it feels like a trial-and-error approach to get there. I have…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
Hi ;-) First off I want to thank all the contributors in this thread, it is really helpful and I often just read all the stuff in here and learned a lot already. I am a 3d max user and just recently started doing 3D again (after a long brake, 20+ years, the era of Half Life modding and I remember polycount from back than…
Howdy, big fan, long time lurker, first time questioner. I'm trying to model this shape and having a particular issue with this part here. For reference. My low poly cage. I'm using the bevel modifier with a shape 1.0 and 2 segments to proceedurally generate control loops for easy of adjustment. I'm shrinkwrapping to this…