thanks everyone, :) @throttlekitty but your example will show the seam if you bake it right ? when I try transfer normals it's not working, but it's fine with flat surface. I added more geometry and it's do the trick like the image below :) so this method only works if I really want a perfect bake. otherwise will show the…
I'm about to walk out the door, so can't post any workflow pics, sorry. Ok well, a simple straightforward approach I'd suggest which pretty much works for me most of the time. Is to first breakdown the shape into basic forms, much like blocking out. So what I can see in your image, is a half cylinder with two extruded…
Hi All, I'm trying to make this form which is part of a drill press. I'm having issues with one of the areas during smoothing after bevelling. The problem area is actually hidden in the final model, but if I know it's there then I won't be able to move on from it. Apologies for the number of images. The form before any…
Hey there everybody! I just found this amazing site filled of great artist! Maybe someone could help me with a tedious task I wanted to achieve! I am trying to model a sphere with a subtracted star but I want to make it with the proper way! Using quads and right stuff as you all know! I am making this for personal…
Hi Frank, Thank you so much for this very detailed explanation. This was very clear. I've tried and tested all the different approaches you described and this has given me a whole new view on how to use the bevel/chamfer tools and the inset tool. Insetting n-gons to create edge loops around the details you wish. Using the…
Posted this in your thread Tycho, hope its of help. Stuck it in here for keeps sake too. Step 1: create a plane completely flat, with your shapes cut out of it. I started with a rectangular spline, filleted the edges and extruded from there then just duplicated along. If you start with a spline the curve should be perfect…
One of my lab assignments is to use 3Ds Max's MaxScript to model a snowflake. Here is the supposedly outcome of this model. You'll find details here: https://github.com/Seneca-GAM536/Wiki/wiki/Lab-9 As mentioned above, I am to model this snowflake (minus the wirecolors) using MaxScript with quaternions (No eular rotation).…
Hi there hoping I can get a solid answer or a good push int he right direction of how to solve this. Basically i'm struggling to figure out the best way of tackling how to Model and texture type of curly/afro type Hairstyle to current Gen standards. Preferably something with a workable within UE4 and it's material editor…
I'm even more confused and beaten by Joao Sapiro by that post. Yeah, in your photo everything looks easy, but you don't show the transition of the bottom side of the bill which is sharp in the front, but it widens when going to the back of the head. Also, it looks like it's 2 separate pieces, 1 piece of geometry for the…
One thing I would now like to discuss is how to deal with modeling the mask area of the image above (and such things of a similar type). It started with a spline drawing of the outlining shape, then and extrude, then converting to editable poly, then adding some bad details just for a bend, then a bend modifier, then…