Compiled a process GIF for Ratchet! I also made a Weapon GIF, but I'll just link it here to limit the embeds. You can view both of them in my Artstation or Sketchbook. Weapon Process GIF: http://i.imgur.com/2C6NEMl.gif The finished character is at https://www.artstation.com/artwork/nN4a9
oh hi WAYWO world, lovely art as usual ::) I just added extra misc art section on my artstation Warrior's Pilgrimage Album it has couple of texturing breakdowns, and bit of Unreal tech gif stuff check it out :) on this link https://www.artstation.com/artwork/3a6BB
Just finished this. Check out more photos and stuff on the Artstation. https://www.artstation.com/artwork/YbDgq This entire project was made with the goal in mind to have only tiling materials. So I developed a workflow to use masks, Curvature and Ao maps to determine where a material should go.
Amazing stuff in here as always! Finally finished this dude, biggest thing I've ever attempted in my spare time. Thread with the wips - http://polycount.com/discussion/173370/wip-engra-deathsword-warhammer-fanart#latest Artstation for all the high rez goodness - https://www.artstation.com/artwork/z6yN6
Fun environment for practice. Been wanting to get more acquainted with UE4. Modeling and texturing by me, FX and some decals borrowed from the Epic Reflections demo with some minor tweaks. Thanks to all the folks at Epic for providing great demos and assets to learn from! Video and pics: Artstation
Just finished redoing my M12 Winchester Trenchgun while learning Maya LT. It definitely is different from 3Ds Max, but I really do prefer it now. Gonna start work on the attachments next. More images and the 3D viewer on my artstation: https://www.artstation.com/artwork/xmqAW
Completed an environment of a Nostromo Corridor, fan art based off of both the Alien film and Alien Isolation. Environment is comprised of modular assets and tiling textures. Modeled in Maya, textured in Substance Painter and Photoshop, rendered in Marmoset Toolbag 2. Check out more images on my Artstation Here!
Released my new tutorial on hardsurface modeling: https://www.youtube.com/watch?v=n-4npIZlGPA Polycount Thread - Artstation Some more images http://simonfuchs.net/images/turretgun/turretgun_render_02.jpg http://simonfuchs.net/images/turretgun/turretgun_render_03.jpg http://simonfuchs.net/images/turretgun/hp_turretgun_01.jpg
Hey guys, I have here a Higgins Boat I made for a video game and allowed to show! The piece has 24,7k polys and two 4k sets of texture. This technical specs allowed me to add a lot of detail. More pics on my artstation: https://www.artstation.com/artwork/keEw2
Yeesh, I feel more guilty for stankin' up this place with my stuff every time :sweat: haha but great work, everyone. So much inspiring work! I did another timelapse, albeit prematurely, for halloween. hope it's a fun watch :) view on Artstation https://youtu.be/h5s3i5dzFp4