Work at 1x1 ratio till you're ready to submit to Valve, simply make sure when you're setting up your UVs you only use one half of the area. When your textures are finalized and you're ready to preview change your canvase size to 1:0.5 and export your maps. Also I would strongly advise against using anything over 1024 for…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
I'm pretty sure the worst thing Valve ever did to the dota 2 workshop was give a single person their own chest. There's far too many excellent entries (both single and set) out there to justify giving one to 1-3 people. I only say this because of the trend of doing chests. Don't get me wrong, most of the work is fantastic,…
"That shield looks pretty serious. Even in the in game preview, it really deals well with the light. It doesn't look blown out like even the armor he is wearing. I would be curious to see your map files if you would post them. I think Tvidotto's idea about using the gradient is on the money. I noticed the lighting in the…
Im seeing a fair few people having problems with 3dsmax and Dota 2 import/exports, usually resulting in invisible or floating items. I'm Hoping i can help a few people out by outlining my basic workflow here with 3DSmax .smd - .fbx import export steps. In this example im using the obsidian destroyer, but the same basic…
-mask1/mask2: NO, it doens support, and the normalmap too, i dont know why but i tested the mighty boar model and its normal map doesnt appeared on the alienswarm the normalmap works BUT the mask1/2 dont work as in game on DOTA im not sure what part of the mask doenst appear as in the game, in my case can be the blue…
Hey, maybe you guys can help me with some technical issues I've been having on my outworld destroyer set... or maybe you can tell me that this idea is simply not possible at dota 2 texture resolutions, either answer would help. I had an idea for armor that I thought was great but the 256x256 texture resolution and the…
Hey guys, after playing around with the SFM (Source Filmmaker) beta a bit today I noticed that it came with an updated version of the SourceSDK (at least as up to date as CS:GO's it seems (maybe more?)) and it seems to work a bit better than the Alien Swarm SDK for viewing Dota 2 models. It's a pretty basic install and…
@zicoV Great start on the simple staff. @Qwiggalo Anonymity is the best policy. @Tvidotto Zbrush workflow. That is a big undertaking, but there are point select features, as you are able to make a small brush size and turn on point select, as well as a MOVE brush. Under the TRANSFORM panel there are a number of settings…
I don't know about that so much. I think a lot of the outliers with not many votes were things that got in a while ago, pre-polycount comp. The wild west days of the workshop where ice bows and stolen maces could get in. The last three or so chests and months of sets have been mostly straight off the front page of the…