General update. [ame="https://www.youtube.com/watch?v=U1Qwrqbr_Q0"]Turntable video of the limbs posed against each other.[/ame] I finished the hands and arm - (I could work on them for twice as long but need to move on) and finished most of the leg. I've got the entire foot and ankle assembled and ready for rigging and the…
Escape. Yep, the sun is coming back and we're in for a few beautiful months where you can get outside and not be punished for wanting to be outside. I can't wait to go camping again. Instant funk-be-gone. Through the dark months, I do it in small ways, I get up early when everything is still quite and just bask in the dark…
Well basically I was thinking that the greevils would be doing the dirty work and the heros just protect them. This also leaves the heros free to attack other greevils/cart. Seems more fun to be fighting/defending than to be hauling gems imo. So it would be def/attack both sides until cart is full then it would be pushing…
You'll need to add a mentalrayVertexColors node, connecting each object's color set to that*, then the color output goes to a shader or wherever. *Easiest done in the node editor. Documentation page.
Corpo-speak has been around for quite a while, LLMs only made it more accessible. So we see it everywhere now, accompanied by weird emoji listicles when it's a professional seeking work. It's text shaped in a way that should be more legible in principle but isn't in spirit because it's created by a hollow bot charging by…
I'm rebuilding a part of a timberwolf model I made a while back, and when I try to make the armor plating on the round center torso, I get mixed results. What I'm doing is cutting then beveling/extruding the faces outward using the "local normal" setting so that I get an even thickness everywhere. As you can see in this…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
There's a different technique that involves using a "pose reader mechanism". It's described in here for Blender: https://blender.stackexchange.com/questions/112657/how-to-drive-shape-keys-based-on-the-angle-between-two-bones/112658#112658 There's Maya plugin that did this for quite some time. You set up a reference bone…
In my opinion Krita has the best solution for this problem with the Greater blending mode. But Krita can't projection-paint without outside help so you're out of luck there. Alternative solutions in Mari, give them a try and see if they work for you: - paint with full opacity, then in Projection palette set Painting…
Been getting ?'s about the curvature map and sss. Thought Id share some thoughts. Curvature maps out of xnormal is kinda strange and I seem to get different results depending on the scale of my mesh and the bias setting in the curvature map settings. Ill go look through my bakes and see if I can make sense of it. The most…