I would suggest to maybe buy or borrow a motorcycle helmet to see how padding works in there. Prosthetic masks (flexible) sure need to be created on top of an accurate plaster cast of the person receiving the makeup, but hard surface helmets are a different deal altogether ... Another good reference to look at would be…
Apparently there is some standard of how materials are defined, that their roughness and what not is measurable in the real world. [ame=" https://www.youtube.com/watch?v=FQMbxzTUuSg"]Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine - YouTube[/ame]Technical talk starts at 19min…
The flow of the roots and stumps are actually kind of frightening...what I would do to bring it out would be adding some more signs of vegetation and color to it.
The top 3 were pretty inseperable for me, anyone could of taken it as they were such a different level imo. I was rooting for jocz :( congrats to top 10 :)
Hello my friends anybody has a solution? i have exported as an alembic and it works perfectly with 3dmax and render with vray one problem here is i can not change the root and the tip of hair individually any better idea?
Add a controller as the root of your skeleton. Make one forward walk cycle , then rotate that controller 45 degrees in either direction. Export , rinse and repeat