I don't know if unity can handle this, but the reflections in Dead Space 3 were nice! http://simonschreibt.blogspot.de/2013/03/dead-space-3-diffuse-reflections.html
great finish. i would have loved to see some more broad shading/lighting on the diffuse (like you have on your concept) but this is excellent none the less.
So far, just a normal map and diffuse map, combined with Xoliul's viewportshader. I haven't laid in much else aside from the face in terms of color, though.
That food is looking good. Though for some of the items that have fuzz, the diffusion of the light along it's extremeties feels ever so slightly off. More plastic than rind.
Progress! Slightly edited normal map, specular map, and a rough diffuse map in Marmoset. Starting to look pretty good, I think! Will be excited to move on soon, haha.
Interesting. Should a diffuse texture always be high contrast? I created a texture that to my eye looked great. But after tweaking with the histogram the texture was very low contrast.
With the photogrammetry in Vanishing of Ethan Carter, is there any reflections or specular highlights? It always looks very overcast when I've seen footage of the game. Very diffused and no harsh lighting.
Thanks Caldria :) This is just an update of my progress with texturing for any feedback as I go... Only working on diffuse textures at the moment though struggling to hide some of the seams!