You might want to add better defined creases to the pants and shirt, maybe add a slight texture. Maybe add a highlight and some dirt on the knees. I think the shadows on the upper arm are too saturated/red. Other than that it's pretty solid. /e the guy's mouth might be a tad too wide?
is that a response to my post? I definately wasn't suggesting that it stops each floor, rather that the force increases with each floor that cripples. meaning that the structure that was strong enough to support the floors is nowhere near enough to stop the floors when theyre moving. Once one floor buckles its the…
Ack, noob-fail. So yeah, Doom-guy. I see the difference now. I'm liking these shapes, although I wish you'd define more of the mechanical parts with some linework rather than merely blocking them out. It can be simple, just something to give an idea of the rivets and divisions.
I'll definately add some more details to the wall panel, I'm trying to walk the fine line between a clean look and too simple. The center techy thing is a seperate piece, the idea is to have fairly sparse panels and then extra tech pieces that I'll pop on to the panels to break up the look of the area.
Daz, so in the case were you knew someone, they got back in touch? I would hope that would be the case. I would definately take the advice people are giving to get in touch, and 'touch base'. Find out the status of the application. Are you still considering game work? I have to ask
Mouth area is a bit too wrinkled (its just distracting). Chin area just looks completely weird. the neck looks too long from front to back, and I'd give him a more defined jaw. There should be more of a dip between the eye brows. What age are you going for too?
That's insane! He's not adding edge loops to everything. What did he mean by "Double Smooth" Oh does he mean: 1st Turbosmooth- Tick smooth by group. Then seperate sections into groups. To give you a general nice smoothing 2nd Turbosmooth - Add extra edge loops if needed to define further
there are some anatomy errors, atleast compared to a normal human. It also looks like you have mixed your colour with black to create shadow and white for highlights. I cant really make out where the light is coming from, maybe a more defined light source would help? good luck!
After a short break away, ive started working on some sculpting ideas for the character. I'm trying not to define everything in extreme amounts of detail as I'm still going for the cartoony "less is more" approach. The material of the costume will be more latex rather than conventional material so im limited with clothing…
I agree with what was said. Dim the light beams and put more light soureces in the scene to define the depth. Also the shiny bumpy wall on the yellow building does not look good. The bump scale does not match the size of the building, should be much smaller, and maybe not so shiny. Anyway good start!