I got a few wishlist items to add as well - all quality of life stuff: - Option to overwrite or create new name when importing materials of same name - When a material is selected by double clicking mesh in viewport, jump to the material in the materials panel - Press F to jump to selected item in the scene hierarchy and…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
If not, boy we are getting closer to a.i. just coming on in and doing it all, what's the point? I am sure they are trying to make something to f-ck us all in the A-- since everything else is trying to get automated, (Then people think we all are really just going to be allowed to lay around, this cv nineteen thing is not…
Great answers guys. Do you mind if I hijack the thread for a second? :D I'm wondering : What is the ratio of software such as Max and Maya like in different companies? Now, most aspiring animators, like my self, and especially established ones know that to be a good animator is to have the eye for life, and to understand…
@pixelpatron - Appreciate the advice man! I've been up endless hours just searching online for solutions, I thought I fixed the issue when I went into nifskope and toggled 'no' to vertex colors. but that only turned the entire asset a shiny black. I wont stop until I know how to prepare the 3D models for skyrim. another…
Yeah, it takes a bit of tweaking to get it to work but there are a few things you can do. I was actually thinking of writing a few things about that. The hardcore way would be to write .JSX scripts performing the commands you want. Once they are put in the proper Presets folder, they show up at the bottom of the file menu…
Hi there, friendo! Ah, how to terminate those constricting edgeloops without fucking up the roundness of the cylinder. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p161 That page has a lot of different solutions to what you're facing. They…
What was that? You don't mean DOTA 2 do you? That was in beta for so long it could have already been considered released ages ago, the excitement gone. I know that Valve don't owe us anything, and that they don't have to make Half-Life ep. 3 or even HL3, but their customers have been begging for it for ages. Valve are well…
This has potential to be pretty nice. Your normals seam fine to me, but you need to work on the diffuse and spec. Right now it's all very monotone and flat looking. It needs more contrast, more colour variation and grime it up a bit. Your spec needs to have some brighter patches in order to help sell the metal materials. I…
I can understand your frustration. I've seen some 'pro' portfolios of people with spots at decent sized studios that exhibit shite artwork/assets. But, that's how it is in practically every industry. There are always going to be those in roles that they surely have no business in. As advised, f**k it. Forget about it.…