There's a great explanation of how to create good game landscape compositions in the Allods Online art bible, "Creating a World in 7 Days" (starting page 13 or so) http://wiki.polycount.com/wiki/Art_Bible I used similar techniques recently to make some environment layouts, a couple examples...…
Look everywhere an anywhere. I applied for 100+ internships while I was looking in the summer of 2011. I went on http://www.gamedevmap.com/ and just started working my way through city by city. It doesn't hurt to send an email especially if there isn't an internship position listed. I ended up as an intern at Codename…
I hate when threads turn into: please show me your credentials before I can accept your critique (no caring if you actually have a point). Or "your folio is like shit, how dare you crit me?" - happened to me - actually I'm a tech artist with 7+ years experience working with EA, Ubi, Naughty. I think I know a little bit how…
I learned that Google offers free 1TB Google Drive Storage if you write reviews, answer questions, or upload photos for a total of 200 times with their local guides program. I already like to write reviews and had a decent number of points to start with, don't mind doing a bit of work to save $10 a month. Still $2 a moth…
Absolute basic instruction count for a solid color diffuse is in the 30-40 neighborhood. Also not all instructions are equal. An add is different than a square root. So its hard to say. However there are hard limits. 512 (I think) for SM3 (Direct x 7-9) 4096 for SM4 DX 10+ I just made up a shader with about 1200…
Not really expert, but my guess is 1-3 are correct 4 Not correct.. here you do the baking (bakes the higpoly info to the low poly...) Normal, curvature, AO etc. http://wiki.polycount.com/wiki/Normal_map 5. Texture the Low Poly or rig it.. doesnt matter.. Dont need to be textured for that. 6.Paint skin weights dont need to…
UGH! The internet has been down at my house all day! Sorry about the delayed response. [Q]uik, no worries! Thanks anyway for the tutorial. :) Felipe, I wanted to changed the topology of the nose because there are a bunch of triangles around the nostrils, and a 6-pole and a 7-pole that seem to be causing some pinching. I've…
I don't know about you guys but I've been eyeing this new ultra compact laptop that ASUS just came out with: The Eee PC http://wiki.eeeuser.com/eee_pc_701 Check out some pics of the tiny 7" goodness here: http://www.flickr.com/photos/eeeuser/sets/72157602733862625/ It is $400, has no harddrive or cdrom drive, only uses…
Day 7. October 14th 2016 - Batman Torso Sculpted the torso, really enjoyed working with clothing wrinkled, and the broadness of the anatomy. Day 8. October 15th 2016 - Batman Arm Time was cut short today, but made solid progress on the arms. Having trouble with artefacts like geometry stretching and holes, would love if I…
I really like three the best, it's got a nice strong silhouette without getting too cluttered (although as far as secondary details, the big studs on the aprons in 2 and 7 and the tool pockets in 5 are really cool- I think adding a few smaller details to tell his story without break the silhouette too much would be great).…