Exporter work with the Uvs! (yeah I know this not so exciting to read). The exporter will also add extra C++ line to make ready the model for instancing in Open GL! Once the openGL read the data it stocks it and I can call the model as an intense during the simulation. I also found a way to insert texture data in the *.exe…
Hboybowen: that's the total amount of tris in the scene, with the highpoly included. the mesh for the finished model is about 6000 tris. still a little high maybe for a ingame mesh?
haha space station Things as useful as hinges will never go out of fashion. Do you think we'll give up velcro?! How about the microwave! Everything is better with hinges ;) Talbot... it actually runs at 60fps on current consoles and would be faster if they weren't locked to that by vsync. Lots of people always smooth and…
Kevin Johnstone Thanks that was really helpful huh..Comfort Zone.. You remind me of Anthony Robbins in time of your life course . that is a wonderful words you said vig Well i'm an MIS student going to the third year & i like 3D art & Games too i'm not silly person who don't know anything about game development pipeline i…
[ QUOTE ] [ QUOTE ] you'd be irritating what the Chinese have realized some 600 years ago. so if you wonna go argue with them, go ahead [/ QUOTE ] What is the thing that Chinese have realized 600 years ago that has anything to do with the Secret? I can't think of any... can you elaborate? [/ QUOTE ] Hm...I could see a…
There are 60,000 keys available for this public beta in total. Some are reserved for paying FilePlanet members, the rest will be free to any FP account (ie. you could sign up with a Hotmail address if you don't already have one). Not sure how many have gone so far, they were made available to FilePlanet subscribers on…
So far the ps3 is shit for me. The video card is like 0.1% faster than the 360 so you don't get any gain there and than it has all these shit spu's that are supposed to make up for it but they're only really good at doing weird stuff like rendering cloth sims. Getting the ps3 to run at 60fps is quite a problem too and you…
If you're asking about terrain for games: In XSI, you can apply a weight map to a surface, and connect a push modifier to that weight map. From the weight panel tool, you can paint the deformation onto the surface in the viewports. Easy way to do this is simply select Paint Push Tool in the properties window. With that,…
King W and Shaw. We face the East-SouthEast. Before we bought we made sure that there would be no buildings obstructing our view. In the afternoon the sun hits the towers as it sets. Every ten minutes the view changes. It is so awesome. I agree with Vassago, I wanted a house but this place had a 600sq.ft. deck, try to find…