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Re: Dota2 Rigging Maya
Reply by
branch
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Oct 2013
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Dota 2
Mmm are you sure the normals are ok? I think max influences per vert should be something like 3 or 4
2 results
Re: Substance Designer: Material Blend Transparency Darkness.
Reply by
oXYnary
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Apr 2019
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Adobe Substance
Thats what I did. Should I report this to Alleg though as per the emission option not working right in material blend.
Re: NeoFur - Real-time fur solution
Reply by
Zack Maxwell
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Aug 2016
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Technical Talk
Looks really awesome, but Jesus man, that price. Even the Indie version. $100 would be worth considering, but per project? Ouch.
Re: Normal Map Compression
Reply by
tach
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Jul 2015
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Unreal Engine
Actually it may be the fact that you're storing extra info on the blue channel. The more detailed data per channel the harsher the compression will be.
Re: UV texture size
Reply by
skankerzero
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Mar 2016
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Technical Talk
Quite the opposite. VR requires you to render 2 screens per frame. It technically cuts performance in half with current hardware.
Re: UE3 Materials: Is this kind of Translucent Material Possible?
Reply by
Ace-Angel
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Oct 2014
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Unreal Engine
Per Pixel is something you need to enable anyways, due to a bug with Reflection maps on certain shader setups with projections mapping.
4 results
Re: Create a forum section for us Film and Vfx Artist
Reply by
Blond
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Nov 2017
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General Discussion
''The more subs we have, the more divided people will be / less responses per thread'' This. This is what my comment should've been.
2 results
Re: [Portfolio] Januarius Laygo, 3D artist
Reply by
alphajayel
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May 2012
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3D Art Showcase & Critiques
Thanks man! The heads are rendered in Zbrush 4 with BPR. I used the traditional multi-pass method and comped them in Photoshop. :)
Re: FWVN edge wear material function for dynamic procedural texturing
Reply by
Obscura
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Jul 2018
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Unreal Engine
@KyleK - No, it isn't a post process, its a material function node so you can do it and customize it on a per material base.
2 results
Re: art direction for my Portfolio
Reply by
independ-hans
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Aug 2015
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3D Art Showcase & Critiques
Would you for applying to Goodgames make more BPR or handpainted stuff? They do Unreal Engine 4 projects as I know.
3 results
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