It's great to sign up to use it and learn it, just because it's great to have the skills if you want to get a job doing this stuff. If you are going to school, it's a no-brainer, especially if you are aiming for a job in the industry. The first thing they will ask you is whether you use Max or Maya. But you do have to…
I think you shuold use Unfold 3d.I really like it!A magic tool for mapping UV.It can unfold miliions of UV in seconds with high quality.Just wonderful.Then import your model into Bodypaint or photoshop to panit texture.I always do like this.Ah ha.I had demo version of Unfold 3d.If you need,I can send it to you.Or you can…
looking very nice! keyframe animation? Im a maya user, but i would use soft select /KEYFRAME/......./SOFTSELECT/......../MOVE verts/........./KEYFRAME/...........repeat use that to add the movement. I would assume you could use the nCloth settings from maya which would make it dynamic, but without some kind of wind system…
Well i haven't played skyrim but they could've added some soft lights around with small intensity. Always remember that even if there is 1 torch in the room, there is bouncing light. Reflection spheres give this ambient bouncing light. Don't mess too much with exposure if you have lights in your scene, as it will make them…
This is looking good! Are you gonna refine her arms/hands? The sculpt looks really soft for something mechanical. Also, I would make one of her hands(or both) have that opened look like in the concept. The original Vi has so much awesomeness in her hands and really takes her over the top. I think this version is too…
Couple things: 1. You're using a soft texture brush and then not polishing it up with something tighter, so we're losing a lot of shape and interest. 2. Never use the 1 or 2 pixel size brush (like you did on his shield). Just looks bad.... really bad. Instead use a tighter brush (see #1) 3. Need secondary light source. The…
That's great for whoever is just starting out with modeling in Maya, but if we're gathering tutorials I don't really think it belongs here. If someone can't google "toogle soft select maya" they won't get much out of this thread anyway. Here's one I did two years ago, it's a unnecessary long tutorial but shit happens right…
Oh my holy wow. Thank you SO MUCH Ryan for putting it together and all the artists who have contributed. I can't wait! Do you have any more information on the print version? Soft or hard cover? Type of binding, like, book or spiral? I love me some spiral-bound books, makes flattening them out on my desk to follow…
thanks @BIGTIMEMASTER yeah i didn't go to soft with here i did use mutiple refe and 3d scan all of them they have some strong structure for game model and texturing i don't think so this was for study only but for sure i already have the file maybe in future i'll texture it when i do full on skin shader study :smile:…
Yeah! I did it. What I mean is that if I have to enter in the material and tweak all the masks... the predefined smart materials and mask presets are not very useful. For example, I can select a mask preset, like soft cavities or curvature... and it won't work as expected. This means I have to remake everything and create…