Thanks for the wonderful comments everyone! really encouraging :D Bit of a fan also TerraBite so i am very pumped to see a comment from you :) Sorry the update has been a bit slow but still busy at it :) We are making 3 props for an existing IP at uni, my choice was resistance 3 to push more realistic textures since i…
That's an extremely odd resolution. 99.9% of texture sheets are square (or sometimes 2:1 rectangle) and they come in powers of two; 512x512, 1024x1024, 2048x2048, etc. In a real world environment (i.e. an actual game studio) the size is determined by the type of game and how important the asset is. If it's a small, minor…
Rhoutermans - Thanks for the suggestions. I really like the broken brick one. Soon as I finish with the pipes and wires I hope to get my main light sources in the scene. Mainly hanging industrial lamps and some wall mounted lights by the doors. So far I have over 30 items on my prop list, please throw out any ideas for…
I think LODS are important when you're doing things like buildings, houses or walls and the only way to do them is by hand. Automatic generation is fine for organic shapes and props, but when you have tileable materials on your house, 8 different shaders and a lot of edges that are UV seams and hold the textures the only…
It sounds like you're basically looking for a 3d Artist/Prop Artist position, which do exist. If that's what you really want to do, then by all means, head that direction and focus yourself. Some studios have environment artists do modeling/texturing of props as well as building out the levels. Others have 3d Artists that…
Small update for some props. I'm putting off engine work until I get everything done and modeled. I only have two major props left and a couple of small pieces that don't matter too much. Started the main wall, decided to bake down a highpoly so the back panel would have some details. AO in Diffuse and a Normal in Marmoset…
Maybe a bad timing? You should definitely keep applying tho, your stuff is not bad at all. The chair could probably use a better render, it looks kind of boring. Maybe put some wooden planks on the floor and remove the plane, or something like this. Marmoset toolbag is really good for showcasing props. You should also…
I felt the same few days ago when I was doing environment work for "Noob Environment Challenge 3"... I felt I have been working soo much on it, yet cant finish much props [felt I am way too slow]... Then I recently started noting the time, every props takes from modeling/texturing and everything... Meaning, Now I record…
Make Planar X, Y, Z should do it for ya. Also if you're looking to set the gizmo to the objects lowest center point and then snap the whole object to the world zero point I wrote this script. It comes in real handy for making props for UE3 or Source. Most engines want the prop at dead center of the world axis.…
Do you know where I can find detailed documentation/ instructions for his modifiers/plugins. I contact him but still pending reply. Im interested in shell pro and quad prod for ex. Need to know what each option does and his website they only have short description and the video is pretty much playing with all the options…