I was also unable to get the import to work properly after the patch. All the items import with a black diffuse. I tried to re-import items that worked just fine yesterday and they displayed this issue as well. Loading items exported with the exporter before last nights patch seem to function fine.
So would it be too much to ask for a material that makes an object always try to point one of its axis to world-up? Also why does any of this require scripting at all? Isnt this functionality that should have been in UDK since the first build? It's been used in games since 1997.
Just call mc.select(getInstances()) instead, you don't need the uninstance function. Like so: import maya.cmds as mc
import maya.OpenMaya as om def getInstances(): instances = [] iterDag = om.MItDag(om.MItDag.kBreadthFirst) while not iterDag.isDone(): instanced = om.MItDag.isInstanced(iterDag) if instanced:…
Cool Thread, I'll show a few blender methods. I will use the following shape or shapes similar for my arches (top view): First Method is the easiest but doesn't give you specific control over the arch after you make it. Go into edit mode (tab) and use the spin function:
I'm not trying to rip off anything, it's just the fact that it's easier to approach the artists if the domain name and the general website functionality has a similar look and feel. I will be adding faceted search this week, support forums and improve the frontpage. Thank you for your replies, comments and critique. Every…
Been using Slack for dev talk with our indie game. I like it a lot. Easy to upload photos, videos, links, etc. Search functions are fantastic. I was recently invited to the Skype chat, but I would highly recommend people switch to Slack. Slack is very easy, very useful.
Unfortunately not. The other alt button (Alt Gr) doesn't set it to sleep, but it doesn't have the same function in PS. I'm trying to get some work done in PS, and really need the alt button to sample with the clone tool. I'll see if I can make some PS key changes.
Hello Cryrid thanks again for your time, yes the push function does exactly what I was looking for. As for the script what I meant by xray is like when you go to "display options" > Xray mode > Screen. I will like to toggle that while modeling in the "user" view if its possible?
That's interesting. The old method is from 3ds Max 9. I see that that new function is only listed in the cloud help: http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MAXScript-Help/files/GUID-830F23A3-E594-476D-B531-631BCD72EB42-htm.html
There's some weird bug with the RTT dialog clearing the light update function, sloppy code from Autodesk probably, but since it hasn't been updated since 2004 (the file says so), it's up to us to work around it. That's something R-J will try to fix once he has his pc...