hello lemur! haha this is fun :) I think you need to bulk out his chest a bit to match that concept, he looks like a skinny guy in baggy clothing at the moment.
Hey thanks for the suggestion, I was also thinking of making an alpha card for the cloth pieces. As for the outline effect, yeah I used the post process material from the Stylized Rendering demo.
congrats on the 3dtotal acceptance! Pros: Dat belt is HOT Good presentation + base Good diffuse Cons: Clothing sculpture could be better Material definition a bit weak Overkill on polies.
Really awesome work SimonT - I'm hoping you'll take up some MGS2 stuff :P (always been fascinated on how the heck they did the moving cloth on a PS2 :P)
Nice work on this, one thing that stands out to me is the red flag. You have some loops in there that are not really used, you should bend it some, making it look like cloth.
low poly, at 6328 tris at the moment. is it common to keep some parts without thickness? like i have for the feather, shoulder stripes, and other cloth at hands and back, any suggestions?
I think overall it is pretty cool and I love the style. I think the clothe needs to have a little flowing in the ruffles all the way around. To avoid the stiffness compared to the top.
3 is my favorite. 4 is very close though. One thing I would suggest is maybe alter the hanging cloth pieces to be different than 3 (or at least color swap it)
Worked a bit more on some composition stuff, tends to be my weakest point so trying to spend as much time as possible on it. (edit, the lovely grey box on the left will be cloth eventually)
Thanks guys! I guess I'll do it in texture. Is there any decent way to overlay the normals of the chainmail so that it looks like it's deforming with the normals that I bake off the cloth shirt?