Hiya, been working on other things, but this is where I am as of this moment. critique and comments are welcome. I still need to retouch up my retopology on the gun. Due to some good feedback from friends. THx Bless to all
Ok, spoke to gauss on IRC and he said I need to just draw from life: Accidently wrote eucerin.wpe instead of colours.wpe >_< This is my Baseball mitt- unfinished but it gave me some insight into blending colours within OC.
Have a look at epic's Agora asset set from Paragon - it's free - and there are a bunch of assets that use a similar blended material setup https://www.unrealengine.com/marketplace/en-US/product/paragon-agora-and-monolith-environment
It'd be nice to see the spec maps on your textures too! Fantastic work overall. Do you have experience with shaders and texture blending? If so, maybe showcase that too at the bottom of your texture page.
In short, there is a shit load of different sci-fi styles. From Halo to Mass Effect to Space Odyssey to Gattaca there is a wide range to pick from. Imitate the styles you like, or try blending some together.
[ame] http://www.youtube.com/watch?v=BIAHHGnpQ3c[/ame] When the two ships dropped off the side of the cruiser, pretty sure I suffered a brain-bleed from the awesome. Pity the rest of the film was cack.
Thanks, just did some variation for the planes, to blend them with the scene. Water shader is not so special. Just untick the cast shadow option in your plane mesh in the scene. Also the subsurface shader helps.
By the way Eric, you should really dedicated a section to the effect of DXT compression on channel packing. Which channels are compressed more/less, and how compression artifacts can bleed from one channel into the other.
looking good, can't wait to see more on sea and water foam side, i think this is must be harder to blend a transition on the material to sand surface, i had no idea how even start this lol!
yeah, dont go with the purple joints, makes it look like a toy. Blend it in. Ha yeah, that frog, I've been using him to test various texturing methods. Will hopefully post something of him soon