Bethesda's level designer's map. http://bethblog.com/?p=336 Not only is it pretty tough, it contains a couple of new elements that weren't utilised in Valve's levels.
yea it is empty still, got a handful of assets to do, i think the camera will be much tighter on the containment chamber since i want that to be the point of interest.
Yeah, what SyncViewS said, you should not have to worry about that anymore, use CSS containers for your layout, it's much more flexible (and modern ;) ).
ok, avisynth and it's scripting abilities do the trick. lets you feed imagesequences straight into the encoder and bypasses input format restrictions. i've tried it with jpeg-sequences, mixed in an empty audiotrack and had to suppress interleaving - which for some odd reason was done by default. for my tests i've used 3GP…
So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.c These only work for the mask stack. Any plans for adding filters to surface layers and folders in Quixel Mixer?
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