I have reposted this because I found out from 9thKnight how to adjust the lighting in the animation editor. So I made a better showcase of my helmet in different angles with different light positions.
9thKnight: thanks! Bull's mouth is off so far. And I have to cut down polycount a lot to meet the target. I think I'll have to simplify crannequin's mechanism. And there will be A LOT of ornaments. 70% of work here is texturing.
Heya guys! Thanks for the comments! @9thKnight: Yeah I think that veil is what makes it stand out from most helmets, glad I put it back in! :D @Dylan Brady: Thanks man! It was a good exercise, I'm glad it turned out well. @L3XICON: Haha, thank you. Yeah, I kinda prefer straight hard surface modeling to sculpting but I got…
@MagicSpook The idea probably seemed a bit strange,but I based it on the premise that that weapon was looted off a dead Saracen while on crusades. @Zetheros Thank you the weapon was supposed to be a 1 handed but when it was pointed out only primary weapons would be accepted,thus it became a replacement for the messer and…
@9thKnight Thanks, definitely going to add some details in the textures, nothing too drastic. Started on the textures, will probably settle for a pretty simple color scheme.
Thanks for the feedback! 9thKnight you were totally right, a visor added a lot to the look. Really trying to get a solid basemesh before I go on to sculpting. Probably start the sculpt tomorrow.
Oh awesome, that's nice to see that the Handplane route is so accurate (as usual ! Such a great tool ...) 9thknight : it's actually a little bit more complicated than a just a green channel to flip. At a deeper level, and even with compatible Yup/down, there is a whole bunch of ways to interpret the delicate combination of…
Thanks! @9thKnight So i did a basic material blockout in substance painter 2. Don't let this look fool you though, it's gonna look a "whole lot" different when i combine the output maps (albedo, ambient occlusion, curvature, roughness etc.) with different blending modes in Photoshop. All in all i'll give the whole thing a…
Another update! -I made the hilt bigger after some feedback froma friend -tarted up the hilt too -added chipped wood areas/straps (thanks 9thknight! as always,any feed back welcome!