The way I understand it is that any triangle is rendered 2x2 pixel quads at a time. So you if you have a long skinny triangle those 2x2 quads are going to hit maybe one pixel the entire length of the hypotenuse of the long skinny while overdrawing 3 pixels for each quad. Kind of like estimating a limit going to infinity.…
because unless the developers are giving away the game for free they are doing it as a commercial venture. And as such, one should always be open to the possibility of sale/merger/acquisition. This is a fundamental piece of most industries. If you're a 3 man crew and have a product that a big company is interested in…
Still having problems, what I have done is created a beam effect in cascade, and added a collision on there, which seems to have worked well as it stops when it hits a static mesh. But for the puzzle the boxes won't be in a set place, the player will need to move them to get it in line with the box to connect the laser…
Staircase Study With this environment I tried to recreate a natural urban interior in CryEngine 3. The lightning is a little cold, as if the sun is covered by clouds during an autumn day. The walls and its cover panels are from a past epoch, yet the modern elements refresh the scene. I used this exercise to further enhance…
I don't have much experience in Unreal, mostly because we use our own in house engine. But.... You should be able to tell the render system how much mips levels should be use per material. For example. Vegetation with alpha maps suffer from mip levels. So we normally force to load 2 or 3 mip levels only. Since we use the…
Rounnndd 3! man concepting is so hard some of these are just casual clothing but Im just trying to get the idea out of my head. Trying to focus on using less unecessary detail I'm actually bouncing three ideas. 1. Character who joins Overwatch for the publicity 2. Character from the slums who builds a hwacha 3. Victorian…
[ame=" https://www.youtube.com/watch?v=5v_ZpfZBAiw&ob=av3e"]Syndicate Launch Trailer (Music by Nero) - YouTube[/ame] Played through the intro for the campaign last. Looks pretty and plays quick. Looking forward to playing more. We just got finished playing a 3 person co-op mission here at lunch and that was super fun. Good…
1: ill touch up the sculpt some more if i can get most of this retop done soon. 2: so smooth out those areas? 3: i love the leather idea! :) i liked the straps he had before but never done straps so they looked bad so i went with the goggles lol but im digging the leather idea. tyvm! ps: i have 7 weeks to finish this guy,…
Yup, it's expensive to make games. Doublefine actually went over budget on their point & click adventure game, they raised over $3 million for their kickstarter. The 2d fighting game Skullgirls had a budget of $1.2 million and they needed at least $150,000 to add add another character to the game. Check out their Indiegogo…
In just about every portfolio environment I've ever worked on there is at least one new technique that I've never done before. I usually balance learning new stuff by incorporating it into an environment that I want to do. I'm not sure what part you are quoting from that thread...and frankly...I'm probably not going to…