Your model is suffering from two things right now. 1. Bad poly flow. You don't have any real edge loops which means two things, muscles and clothing do not end up looking real. Just because this is a cartoon doesn't mean you can ignore musculature, and second, it will not animate correctly. Heres some tutorials to help…
Yep i know. Going to make it more barbaric and rough later as i will change the sculpt more will test how noise will work on it. And yes i agree that atm it looks too clean . Atm i need also to scale the chains on this. Need to make one end of the chain smaller and every next link on the chain a little bit bigger this…
Heya :) I'm looking to get in contact with someone who not only knows their way around Unity, but can do some web programming as well. PHP primarily. Use this thread to discuss what you may/may not know or ask questions specifically. If you fit the description immediately - please email me here: adam[at]polycount.com This…
As an aside, and dragging this thread back from the dead... About 4 or 5 years ago when I was working at Ubisoft we were at ECTS (a shite UK version of E3). We were at the Ubisoft stand and were demoing games - I was supposed to be playing Worms Blast, but at the least minute I was given Battlerealms. Now, the games we…
Ok I suggest to ignore hands and all the other views and focus on side view till you get something proportionally correct Little check list for you -check how forms sit on of top of each other and their orientation [I have drown plumb line so you can see how head relate to the ground and everything in between , to find…
Third Quake 3 PPM this year, Goho. Loosely based on two HR Giger images. The Goho Doji he made for Teito Monogatari and the Harvester from the Dune project. 684 polys but 112 are double sided via shader so 796 is the true total. I was within the poly budget so I didn't have to strip any away. Could cut at least 100 without…
As a modeler, I'm only really on the lookout for stuff by Tim Bergholz and/or Tor Frick so although you've an interest in a disparate field, all the same you'll likely need to be fluent with various subsets shared across the board. For instance a Middleware package (game engine) plus principle DCC app also knowing how to…
I Lieeeeed! SInce I Don't know how long it will take before my rig will be done. I decided to do some final ''T-posed'' shots. Just wanted to have some final shots made before the end of the year. The beautyshots are still coming, they will, one day, I'm notorious (in my head) for often doing those much later (#jinx…
mhh maybe try this: Turn on xview in max and check for flipped uv shells. This could be the issue u get in udk to me it looks like that. EDIT: i should read more carefully u said there arnt any sry! One of the best ways to do it imo is to bake in xnormal cuz its just a fancy tool ! xD joke aside.. when baking in xnormal…
Hi @ksarvas ! A couple small details I noticed were: 1. If the car is as dirty as it is, an equally muddy or more natural environment may have matched the car even further - a head nod to where it gained its new muddy coat perhaps? 2. The tires are super muddy and have clearly seen some life! Maybe a couple of stones stuck…