I wouldn't dig too deep into rigging unless you really want to learn it and pursue it. Its a full time job creating and maintaining rigs, it gets super technical and heads into programmer land amazingly fast, especially in Maya. Also every place rigs a little different with custom setups for their specific…
ok, i think i go for a new simple html website. Also thought about seperating it a bit then, like a characters and creatures thumbnail gallery and a environments and objects gallery. My main focus is character art but im also doing quite a lot of other 3d stuff. The order is currently mostly chronological but the…
Nifty stuff, Chris. Nice and stylised, seems pretty consistent too. The character and creature design is very good - and I could have told you exactly who did those textures without even reading their names on the credit lists My only crit is the level design in the first pic - those textures (in fact the whole level)…
@ gauss "it's hard not to hype up games to some degree, but Fable got it extra bad"...I agree...it was overhyped imho...and I am 1 of the 3d Creature/Artists that worked on it...to be fair tho'..a lot of the press loved all the hype, but also the downside is to the consumer who gets the brunt of it, cos' they are the ones…
Well I believe Fred when he's saying it's to reduce workload. Dealing with corporate is often a hassle and doesn't work smoothly. Also, you might think corporates are generous since they sit on a mountain of money. But I only know one creature that sits on a mountain of treasure and it's DRAGONS. They're not nice and…
Hey man, nice site overall. Clean and easy to navigate. Some people will tell you they hate light box, others will say it adds a layer of professionalism, all depends. Everything on there loaded fast enough so that is a plus. In terms of the work it self and wanting to be a concept artist, the pieces on there took way to…
Ah thanks EQ! That sheds a lot of light on a very dark area. When I tried to divide it in zbrush I did get exactly as you said and I don't have the computer to push a 20 mill polygon model, so going to that level is defiantly out of the question. This model is part of a much larger model which I have been posting WIP of in…
Wow, he has changed alot from the original concept. What I got from the original concept was that his face was organic, with a mask over it. The pivotal fabric idea is pretty solid---alot of games (and military advances) use that so it's not a cop out. As for the hands looking human, you didn't create a specific design in…
This has grown to truly epic proportions. The list of plagiarised sources is pretty ridiculous at this point. Stock poser assets, a WETA bust, motifs from the LOTR RTS main menu, even the concept art includes badly-done traces of movie stills (someone pointed out a goblin creature from Legend). I need to torrent this game…
this is ranma from FF11, some dude you can summon to help your party out. I got this from a viewer one of the dudes at mythic had. the textures for this guy are 2 256x256 as is with most of all of the characters and creatures in the game. whats really cool is how they made every pixel work for the model and the quality…