Oh, thank you so much! It does come out tiny yes! After I've unified In Zbrush it exports tiny. In the export options, I put 1,1,1 as the scale. How would you recommend combatting that camera skew? If I'm Doing a full body? Originally I had it pretty big I still have that version saved. Even then the camera skewing was an…
I have found in the past that if dynamesh crashes like this it will sometimes fix it if you try dynamesh at a slightly different resolution. Even if it's only slightly eg: 750 instead of 800.
800k is definitely very high, check out 'DemoHeadFemale' in the project folder in zbrush. it has a good example of large and medium facial forms inside 13K polys. if you find yourself struggle with folds and furrows, you can always go up a subdivision to sculpt it in and go down to tweak previous forms. so itmight be a…
First I would suggest deciding which game engine you're exporting to. They each have different constraints on material setups, and how to get content out of your DCC app (3ds Max). Then learn from their help docs. Unreal…
@Pinkfox Thank you for your suggestion. I changed the focal length (now it is 35) but I also had to increase the sensor width and sensor height (80mm and 40mm respectively) because it did not fit into the frame even by moving the camera backwards. @Orbit Thank you. I changed the texture by reducing the rust of all the…
The version is 3dsMax 2018.4_Update There are 2 normal SSDs 6Gb/s with Seq Read= 455MB/s and Write= 367MB/s resulted in test. The file size is 800MB uncompressed and i have the same scene file around 60MB when i have enabled "Compress on Save". For me the weird part is when Reset option is taking place: it hangs on 1 core…
:D gnoop that was indeed one of my setups in the past. I like to stand while working time by time a day. I had a big easel anyway, so I placed my Cintiq on it, and the keyboard beneath. :D You can also step back instead of zooming to get an overall impression. Like with real painting or sculpting.I have an old 21" Cintiq…