Right, onto something new. Hoping to speed up my character turnaround time dramatically, but we've just had a bloody baby, so will have to slot in the hours where I can. If anything, it's extra incentive to start using my time more efficiently. Bashed up something I plan to go along the lines of: Main aims I guess are: -…
Ngons are fine in your high poly model as long as it visually subdivides the way you want it to. You want to avoid ngons on the model you intend to import into your game engine (the low poly). If when you smooth your mesh you have pinching on what should be a rounded surface, you just need to start with a more complex base…
Looks like a good start. Currently the textures are too repetitive, I would suggest looking at a vertex painting tutorial so that you can break things up a bit more, such as this video - http://eat3d.com/free/vertex_painting Besides that just keep chugging away. I'd start thinking about details to put on the street - a…
There seems to be a new one of these every single day now, and I'm not expecting it to slow down for the next year. At the end of the day a new console will be announced the months after sales are down, which isn't happening for a while. In house studios of Sony and Microsoft will have undoubtedly started exploring the…
I start with solid colors, midtones first, then do highlights and shadows on top of those (same layer usually, with the paintbrush, soft edges and pressure-opacity) to get the shapes in, then move to texturey brushes for things that need them and do linear details with tiny pressure-opacity/flow brushes. When it looks…
I might be remembering wrong but doesn't the Toronto area have some pretty big tax breaks and incentives for start ups? If so these closures might be more of a restructuring maneuver than a shedding of jobs? Shut down a studio in Vancouver, start one up in the new tax break zone? Still... it is the season for pruning as…
Not to shabby, having skyward on in your corner should help things along. I have to agree with what others have said. I also think you should lead off with textured/beauty shots of your models and progress backwards in the construction if you don't show it all at once, instead of starting off with wires. I want to be…
Hey! I worked with these guys. Nice chaps. I dont think this product was meant for professionals, but for people that dont know where to start and just wants to have fun. Have a look under clients on our homepage for some better screens.=) www.breakneckstudios.se , its the only client we have on our page so far. Really…
Hi guys cheers for the comments,yeh that reference pic has to be the best, thought about doing a direct copy but then I started to move a few things around and just thought id make a character out of him, well to answer ya question pior, I basically start with a head modelled in max as close as I can and then go straight…
hi all, im relatively new here, ive been an avid forum browser for a while but only just made the jump to start posting and try and improve my work with helpfull crits from those in the know (i blame caseyjones its all his fault!) this a char i started a while back during lunch hours at work..after swapping to a new…