The fireplace is missing some major elements; the missing chimney is quite noticeable in the first and third images. There is also nothing to hold the wood, and of course, no wood... Also, the rear wall generally curves forward towards the flue in modern fireplaces. On the fountain, I'd change the metal portions to bronze;…
that high poly looks like a noisy mess, almost like its made of stone, and it doesnt really do justice to the low res since everything is all warbled and just, not hard surface looking. i saw jon rush gave a lesson on this asset a while back. his was done in zbrush as well but the edge chipping and overall surface detail…
Over the last days I recieved a lot of feedback for this and I'm thinking how to improve it. I think I should make more basics hand painted textures before coming back to this one. My plan is to do several 512x512 handpainted texture examples to get used to the basic stuff (like lightning, forms and different spec levels).…
looking good Ruth! I remember when we all started working on this in class! I think your building turned out awesome. the colorful foliage in the planters is a strong point, and I think you did a really nice job with the corner stones. It looks like you made alpha cards for the bottom row of shingles, but I'm not seeing a…
Got it and really enjoying it so far, its gone back to the BG2 times and everything is customisable once again. The tactics and gameplay are like Baldur's Gate, each character can be controlled and levelled up. I think its good that you can have a battle until only 1 of your team is left standing and then the dead party…
Thanks guys, i will try to keep posting hopefully once a day until i get everything set. and start modeling. Aerashi- Thanks for pointing that out, i think mostly it is a sense of scale issue. any bigger and they would be out of scale when i put props into the scene but i loved your idea of carving the stairs out of the…
Really need to second on what Brian said, if you want to lean, don't cripple yourself with concepts, especially not your own concepts, its such a extreme stone in your way of learning that really needs to be stated. Go for real objects where you can not just change the shape because you don't feel like modeling that one…
Heh, I'm finally getting around to this game so it'll be interesting to see how your scene turns out! Best of skill! And yeah this doesn't really remind me of the crossroads level in the game (the concept) at this point in the game for me, but I'm usually never surprised when the game doesn't end up looking more so like…
[ QUOTE ] The model and textures are 100% finished and are not subject to change [/ QUOTE ] I'd be curious to know why this is set in stone. Never fall in love with your own work! There is always room for improvement unless something has been handed off to a client or for a test or other purpose. The naiively executed…
I have to say that both the models look great, but they look like they were purposely made to look like they're fake. Like something out of Toy Story. I think its because of the normal maps for the bear and the specular map for the pig. The fur on the bear stand out so much that it makes him look like he's been carved from…