I am not saying that its needed but you can a little bit simply or change your script like the following. Oh and i noticed that you script does not work well with multiple objects selected because it processes the UVW mapping with all objects selected whereas it should be only applied to the loop element, so I added…
Hello everyone, I wrote a quick article on some thoughts I had about providing constructive criticsm. Since we are in the media age, a lot of artwork is shared and a lot of feedback goes back and forth. I decided to elaborate on some experiences of mine, and provide some feedback that i'd thought i'd share in terms of…
With the increase in awareness spread by media, people have become pretty much conscious. They want to look good and stylish, all the time. In order to make people stylish and trendy, you will see that many brands and fashion houses have been selling amazingly designed products. The demand for branded and designer products…
I think they see it as entry level by their metric. I'm not really sure why this is, but its flexible atleast in my experience. Like at EA, I was one of 5 people hired and we all have differences in required exp and portfolios and all of us were given the same art test, had interviews and were hired for base pay at…
Hi, I assume this is just an updater/patcher as its only 250Mb download? Tried running the installer. It asked where to install and gave the default 'C:\Users\Public\Quixel\Suite'. Unfortunately I'd changed the default install location previously to 'H:\Quixel' but that wasn't detected. So I browse for 'H:\Quixel', the…
Rendering is fine, some inconsistency between your foreground lightsource and the terrain but not really that big of a deal. It definitely looks mysterious but I would not say it is oppressive and I would attribute that to really the biggest problem with the piece: The composition. I know you said you weren't going to…
in terms of asset creation, im not entirely sure it would matter if its linear or non-linear. It would depend on how each was designed. You can easily take a linear level and flesh it out into a mass sandbox style level using all the same assets. Maybe a few more tile sets for rooms and such, but for the most part, you…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
Astoria, Oregon is a pretty notable location for filming movies. It's less that it's directly tied to Kindergarten Cop and more that it's a notable location. Still really cool though.