Are you serious? I had acetate on my Cintiq 21UX for some months as tempoorary solution and it was a nightmare... It protected the screen but was a pain in the ass to apply (with tape obviously), and compromised the quality of the image; after I bought a proper screen protector, before I could apply it I had to remove all…
No Gimbal Lock...this happens, when you scaled the parent object non uniformly on Object Level. Don't ever do this...if you want to scale, go into Element or Vertex Subobject, select everything and scale that. If you absolutely have to scale on object level (don't know any reason for that...) then make sure the object is…
Ok, i see the problem. Try to set the height ratio to 2 and press apply resolution. This will bring the workarea to 1:2 ratio. Now try to set only 2 groups. I think it will sort it out due the fact that one shell will rule the image size (the very large one). Can't tell for sure without debugging the packing with the data.…
A few new questions about mesh fusion... I just picked it up but haven't had the chance to really mess with it much. 1) how do the baked meshes look after applying something like catmul clark subdivision? Do they smooth well enough to then apply displacements or even send to zbrush for detailing? 2) why does the darker…
I did around the beginning of this thread. From the way that I understand using vertex colors for coloring meshes, you'd need separate meshes for each color. If you apply red to the vertices of the mesh and tick 'Vertex Colors' in the material, does it not apply the red in engine? So what if he wanted to use the same wall…
Another option you can try for an asset like this is to apply the base texture is Max's 'render to surface' This will wrap the texture around the unwrapped object using tri-planar projection and may help to blend the seams. Your UVs look to be distorted along that seam. Did you view the object with a UV grid texture…
and yea it's true that as freelance you do have to charge more for cost of living because you have to pay your own taxes, etc etc etc. again my opinion was based on someone not looking to make the money but the experience. of course if money is a concern, then my post is ignored because it doesn't apply to people like…
I think your work is pretty good. If you're looking for an Env Artist position, then you need more environments in your folio. I notice you're also in Vancouver. I had a very hard time getting another job after my first Jr Env position ended. I ended up applying outside of BC which got me hired and I've been employed ever…
It's not possible. Everything outside the 0..1 range wraps. If your UVs are laid out like that, you are supposed to apply three different maps to your character. Everything in the first square will go on one texture (face and hands), the second square on the next texture (body?) and the last square on a third texture. If…
I agree with m4dcow. As a photographer, we try to get rid of all chromatic abberation to create a pristine print. Yet, getting rid of all of it is a feat in itself and some does remain. I think applying chromatic abberation to a model will work if only done subtly. Combined with a bit of DoF, the model can appear more…