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Re: Star Wars 1313: Holy Shit²
Reply by
ambershee
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Jun 2012
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General Discussion
The Dx11 lighting system looks that good (plus you can do that in Dx9 on a high end PC quite happily too).
Re: New forum feature added: Ignore
Reply by
arrangemonk
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May 2016
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General Discussion
Woah, i'm not sure about this there is better solutions to such problems (such as rating systems for posts ala stackoverflow, probably including reputation points)
2 results
Re: Unity 3D - So who all here is using it and for what
Reply by
SpookyCat
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Feb 2012
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Unity
That is a rather splendid looking system, worth it for the morphing alone but could have some fun with all the other deformation and animation stuff.
4 results
Re: [Maya Animation] Dont affect certain mesh
Reply by
MikeF
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Nov 2011
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Technical Talk
i'd second using an IK spline in this case, much easier if you intend to export to a realtime engine using a joint system
2 results
Re: Holy santas batman! - Steam holiday sale.
Reply by
LoTekK
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Dec 2009
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General Discussion
Hmm, Prototype's on today's sale for 20usd. I'm tempted, but how well does it play? (Also, how much of a system hog is it?)
4 results
Re: Best unbiased rendering engine?
Reply by
Jacky
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May 2014
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Technical Talk
Oh yeah, i forgot Arnold. There are a bunch of game trailers and movies rendered with it, and apparently they have a proper licensing system now.
3 results
Re: PC London Meet-up 2: The Londoning
Reply by
ChrisG
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Jul 2010
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General Discussion
when havent the trains been £££? we have the most exsenive and least effective train system in Europe, and thats something to be proud of.
Re: Vertex Painting in CE3?
Reply by
[HP]
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Aug 2011
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Technical Talk
You mean blending textures? Yes, we have two systems for that, blend layer (that requires a heightmap for the mask) and the dirt layer.
Re: Unity Questions
Reply by
Farfarer
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Jul 2011
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Technical Talk
No, but as Axios said, you can edit prefabs. There's support in the Pro version for hooking the project up to a CVS type system, too.
4 results
Re: Bluring cube map in UDK?
Reply by
Ace-Angel
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Dec 2012
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Unreal Engine
Hahahahah! Yeah, it is, but for some people, it's the only solution since even the Mipping system for the actor cube sometimes doesn't work :P
2 results
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