I'll post some current and abandoned (who knows when I get back to them) 3d projects,sculpts etc. I'll start with a recent dragon concept. Ment to be plasticine/claymation styled figure.
Well, after going to the site again yesterday and getting some great shots (even though I couldn't get inside - there was a band filming a music video), I decided to take the plunge and start building this scene. I decided to start with the hero asset - the tunnel. As you can see, I've already gone ahead and textured it. I…
I start in zbrush and use ZSpheres as I find it easier to to work out the character proportions quickly. I can then keep the result as my low poly mesh. I then just subdivide up and start to detail. Eventually when done, the low poly version (from just after 'Make Adaptive Skin' and a few sub-d's up) and my high poly…
Starting to texture. Having real issues with my texturing >.< Floundering like crazy. Here was my first horrific attempt at texturing done earlier on this week. Kinda semi getting somewhere with the wood buuut not really. Looks quite meh. And im not even going to mention about the metal :/ So today i figured i would scrap…
Thanks for the feedback on the contrast, I'll take a pass at that. Looks like the front/back shot I posted didn't include the alpha channel, sorry about that. I definitely could have been more efficient with my modeling. I started this character a long time ago, dropped it, and picked it up recently, and along the way I…
I'm just now getting into Substance Designer and I'm in awe of some of these images and textures. Last year those images would have scared me off and I wouldn't be messing with SD at all. Now, I want to learn and soak it all in. I've been through Allegorithmic's YouTube series to get me started and figure out what is what,…
I modeled a beetle a few weeks ago. It's modeled for a bake so I'm using some floaters to save time. It's also not intended to be super accurate, just clean and time efficient. Here are some isoline shots you might find helpful: I generally start cars with the wheel arches then connect them to form the side of the body.…
Thanks for your input, guys (and girls?) Just one more question. With my schooling, I got the Autodesk Entertainment Creation Suite, Ultimate 2013. (Check link for included software.) Obviously I'm not at the 3D portion in my school. I won't be until next month and that's only 3D Foundations. Two months after that is when…
Workflows depend on what works for the individual. Some start low, others high and some right in the middle. For that tank in the strategy game you mentioned it would have been better to go without normals because at that distance you could paint in detail in the diffuse and would have looked fine. As for baking, you'll…
I'd suggest finding some online tutorials to help you through the basics. It looks like you are very new to 3D art, or atleast character art. IMO the best thing you can do is start at the begining. Start creating anatomicaly correct base models using online guides and learning anatomy. Once you practice this enough, things…