I can add to what Kanni3d said a few things. You don't always have to waste your time for hi-poly , Such a thing like that seam could be perfectly done in any image editing soft only and the corners rounding could be baked through bevel shader in Blender or rounding in Arnold without hi poly too . My advice don't turn…
Hi, Shadacer, The lighting sticks out for me. Compared to the concept art, you have a bunch of unmotivated lighting -all omnis- placed to light up an area, but theyre not coming from any source. Consider some emissive planes that contribute to the baked lighting (if you're baking), or you could swap them out for some soft…
The breakfast is pretty damn good. I didn't try the butterbeer recipe posted here, but I thought it was damn good. It's hard to describe the taste of the liquid part, but it's very sweet. Many were saying it's sort of like creme soda, but to me, it tasted like a 'boston cooler' if you know what that is. The 'head' of the…
also make sure you are using the proper gamma. 2.2 for input images (except linear files such as .exr or .hdr, bumps are also considered linear even if they are sRGB files) and if you are doing compositing in nuke or other soft, DO not bake the gamma on output but rather leave it linear at 1.0 If you are doing post solely…
There is a hard/soft edge script for max up on scriptspot.com it kind of works like Maya does on the surface but actually manipulates the smoothing groups. But actually its probably better to understand the smoothing groups first. If you want a hard edge, polys on either side need to be in separate smoothing groups. There…
I made a bunch of changes today. I still need to make a few more changes. There was a few problems with the concepts in that they don't really match up. So with the engines on top that connect down the the lights I decided to go with cylinders instead of the soft rectangles I originally had. It breaks the silhouette of the…
New works-Decided to name the art pieces so critics can make specific corrections to a particular one. The Desert Takedown- Water Waves- Blended the colors with soft brush with 16 - 22% opacity.Will try to use hard brush with opacity pressure on for blending,only problem is I have to press really hard to get the color I…
looking great! now lets look at those stones. they are feeling kinda flat. how about doing this: -create a layer, and set it to "screen" -with a medium SOFT brush, poke the surface a few times with a color that is the same as the stone, but with some warm color added to it. like an orange/grey. -It is gonna look way too…
Small update. Modularity is a lot harder than I thought it would be, but I'm learning a lot which is cool. :) Everything is still WIP so nothing is in concrete. Concerning the stone arch, I would like to do it in Zbrush, and I've been practicing, but it still ends up looking like soft clay rather than stone, so this is my…
Thanks for all the suggestions. I ended up using the unsmoothed version, which unwrapped fine, and a bump map for the text. Not a perfect solution but it looks ok. I tried using a displacement map for the text (made in illustrator, then imported to PS and saved as a PSD without converting) but the edges of the text came…