Thanks @kadeschui, means a lot. Here's another screen. Added decal for the floor (but still no material), and turned on a monitor. Also finally switched to baked light! :)
level it to get more contrast than use it on 2 differnt layers one with multiply for the dark parts and one on the screen blending mode for the brighter areas.
i added some moss to the texture, and the last screen shot is with normal map. http://gyazo.com/a10f085e274a2badfa2b51ca0740984c http://gyazo.com/f2df4f605754257f48f8ba1e5d0b3fe4 http://gyazo.com/77d3668d3e03bc5b0e8a1c40b19e64cf
Made some changes to the textures, working on specular, and slight changes to the model. Anybody care to share some thoughts? Screen grab using Xoliul shader:
Aspect Ratio: 4:3 Huh? Is there something I'm missing here. Why is is still 4:3? Shouldn't it be widescreen. With screen rotation, wouldn't that be better?
@ Piesandbombs: thanks, working on them as of now @ Black waffle: this is the screen grab im basing it on: will be posting soon some updates, and the scene props i modelled. :)